Thursday, January 17, 2013

Top 5 Most Annoying Video Game Enemies

Cliff Racers from Morrowind (Xbox)


When I first starting playing this game hardcore, Cliff Racers made me temporarily phobic of anything in the sky that was larger than a pigeon. These annoying enemies attack the traveling player constantly on his journey. Cliff Racers always seem to come at the worst time and always manage to sneak up on you ! To a low level character, especially a new player, these attacks can be devastating. Many of them carry debilitating diseases that force the player to drop everything in their inventory, hoof it back to town, get a cure, then hoof it BACK to your dropped gear… and this is one of those games where you can’t mark the map where you dropped your stuff. Often times, Cliff Racers hunt in packs of 2 or more and still manage to relentlessly attack the player at impossibly high levels. Seriously where are these things breeding and why are they so fucking angry?

2. Grim Reaper from Castlevania (NES)

I like the Castlevania version of Dracula – he’s so fucking badass that DEATH HIMSELF takes orders from him. The Reaper from Castlevania 1 may easily be the hardest 8-bit boss of all time. Little scythes spawn in the air and attack Simon Belmont from every angle. This boss is so unfair, if you do manage to beat him… killing Dracula will seem like fighting a crippled infant. There’s no actual strategy to beating the Grim Reaper… shit just appears all around you while you try and whip Death’s fucking ass as he flies around. You just have to get lucky… REALLY lucky. Hardest NES boss hands-down.

3. Ghost-Windsock-Monster from Ghosts & Goblins

This game is one of the most challenging games of all time; both in the arcade as well as the console spectrums. And while there are far more fucked up and unfair monsters in this game, the Ghost-Socks are the only monster that emits a sound; which is a taunting, high-pitched noise that CONSTANTLY GOES OFF while the bastards are alive.. It flies back and forth, dropping Ghost shit from above (and you cannot shoot upwards in this game by the way)… half of the time they are totally out of reach and the player is forced to navigate around the bullets with this game’s stiff ass, sluggish controls.


4. "Watch My Dance" Zombies from Monster Party (NES)

They don’t do shit like this in a lot of NES games.. and thank God. This boss simply requires the player to NOT hit the enemies… and just sit there and fucking wait. Can you imagine some kid today logging on to play some shooter on Xbox live that requires you to not shoot or move to get the best score? I’ve fought this annoying boss quite a few times since 1st grade, and I never could decipher a total amount of time this boss takes to… dance itself to death. Some times it seemed like it took a minute, other seemed like 10 minutes. Either way, a boss that requires a kid to just sit there and wait is plain fucked up.

5. The Evil Mailbox from ToeJam & Earl (Sega Genesis)

There are a lot of ridiculous enemies in this Sega classic, but not are as cruel as the evil Mailbox. I haven’t used a mailbox since I played this game, nor do I plan on using one in the future (because of this game). Most enemies you can avoid one way or the other, but you HAVE to use the mailbox at certain times in TJ & E. And sometimes… the fucking thing attacks you, runs you down and ends up killing you! Monsters are one thing, but monsters on a government salary is quite another!

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